Selina - Main Character

Final Character base model

Improved Beenie textures (EEVEE render)

Improved Beenie textures (EEVEE render)

some early concepts and character exploration

some early concepts and character exploration

early Mocap test - "Swords Scene concept" (please ignore the clothing clipping XD )

Selina - Main Character

I was responsible for creating the main character in the Game. This project details the creation of a animation-ready 3D character asset specifically optimized for a Mobile VR Game. The workflow utilized an efficient, multi-software pipeline that began by selecting a foundational model from DAZ Studio. This base was then refined and tailored using Blender and Character Creator to achieve the final geometry and aesthetic required for the game. The character model, was then seamlessly prepared for rigging and animated within iClone, where its motions were driven by previously captured MoCap recordings of a professional actress, ensuring high-quality, realistic, and expressive character performance for the Mobile VR setting. The Beanie and Backpack were created from scratch using Marvelous Designer and Substance Painter to ensure realistic textile simulation and draping.

More artwork